vs Capcom series, we as fan deserve it, it wasn't our fault that MvCi turned out like it was. I really hope Capcom gets a new chance with the Marvel. Take Mortal Kombat 11 for example, it feels like a game with a production values so high, that even if the gameplay isn't quite there, the overall package is very good. vs Capcom title we were talking about, in a time and year where Marvel was bigger than it ever was. You can't offer make a game with such a bad presentation and overall feel of a non-budget title, even if the gameplay is there. vs series.Īnd yeah, mvci bombed because it was a product with no love put behind it, and it shows. vs game, nor a fighting game with the "spirit" of the. I don't see why Niitsuma can't be put in charge to develop a new.
MARVEL VS CAPCOM INFINITE CPY FIX MAC
If her real face looks like a picture of the big mac up on the menu, her infinite face looks like the one you get in the bag.Ĭlick to shrink.With all due respect Neoxon, you constantly say this like having Niitsuma or any old-team involved with mvc, like next to impossible. Looks like you drew chun's face on a balloon and let half the air out. Looks like somebody stamped it with silly putty off one of those udon comics.
I bet when many people hear mvc infinite, they see Chun-Li with that fucked off mug. For some reason, it just doesn't look right. They've already got classic and cool designs. It already had cool characters but that one was perfect for me and it makes a big difference. I played four times as much Samsho when 2 came out because I thought the new character genjuro was so cool. Skullgirls, fighting vipers, mortal kombat, doa, world heroes, are fighters that I didn't bother playing because if I didn't like the aesthetic, what's the point? And if I couldn't find a character that looks cool to me what's the point? But I look at it with my eyes, and it's a big turn-off. The characters have to look cool standing there and look cool doing things or else why would you want to do it yourself.Įverything I've heard about the gameplay for this is positive. It's harder for new and old players to find a character they like, and that's what brings you to pick up a game in the first place. If the characters look flat or boring or ugly, it can hurt a game. A big part of the fun was picking a character because you thought they looked cool and starting to relate more and more to the character as you played so much of the game. You're supposed to look over the roster and fall in love with one. So since Street fighter II, the characters are large and detailed and varied. You don't even really need the background if you look at training stages for example. The characters are the only thing that are going on. The games seem 100% gameplay oriented, but they need to look good and especially the characters. There is irony about graphics in fighting games.