While you may feel that £99.99 is rather a high price to pay for a fun product, iClone 2 Studio is an appealing product that is easy to use and produces good results. Do not worry if your graphics card fails the initially testing as it should still be possible to run iClone.
REALLUSION ICLONE PLOYGON LIMIT WINDOWS
Reallusion iClone 2 Studio requires a Windows ME/2000/XP system running on a Pentium 600MHz with 256MB RAM, 1GB of hard disk space, a high or true colour display and a graphics card supporting DirectX 8.1 or later. For more original content you will need to spend time in getting everything just right but the effort should be worth the results you get at the end of your endeavours. If you stick with the pre-defined elements then you can have a 3D scene with an animated character up and running within minutes. A timeline feature lets you make adjustments and edit the flow of your work.įinally your work can be saved as a video or images for distribution to others, Web-based posing or suitable for mobile viewing. You can also add various special effects. Background music can be added but you are restricted to just using the popular WAV format. Adjustments can be applied to facial and hand movements. The supplied animations have been classified as Dance, Female, Fun, Male and Pose. You can use the different pre-set movements or create your own in the motion editor. Working with animation again involves a choice. More control is allowed over the positioning of cameras and lights. A range of props can be added but I could not find a way to resize or position these items for the maximum effect. Both 2D and 3D indoor and outdoor scenes are available. You will need a front full-face image as some facial mapping is required.Īdding an appropriate background scene is just a matter of selecting from those available and it will take up its position behind your main character. For a more personal approach you can import a digital image of your face or anybody else for that matter. You can modify any of these by switching body parts and accessories. Ready made characters include a hip-hop, news reader, sexy dancer, footballer (American style), business man and surfer.
REALLUSION ICLONE PLOYGON LIMIT SKIN
When selecting your character, there is a limit of one character per scene, you can either opt for one of those provided or build up one Frankenstein-like from various body parts with adjustable skin tones and physical dimensions. that are provided as standard (third-party content is available online).
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://cdn.80.lv/api/upload/content/f9/5dba8b235789e.jpg)
However it is possible to jump straight in and experiment with the various libraries of characters, scenes, animations etc. A tutorial is provided as part of the Help system to introduce you to the product and its functionality - there are also online tutorials which, I must admit, I have not checked out. The Tether Limit determines the anticipated final size of the soft clothĪfter it rests from any animations, such as moving or stretching.The program's interface provides a view area with standard VCR-like controls and a tool bar a file manager area where you add the various components of the animation and seven large buttons for switching between the different elements that make up your visual creation. The soft cloth looks as elastic as lycra. Therefore, a lower value is more suitable for sturdy materials such as cotton or demin.Įlasticity = 100 (high stretching ability) When this value is lower, there will be less stretching when one side of the vertex is subject to a physics force. The Elasticity setting is the level of stretching between two vertexes of a soft cloth.
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://img1.cgtrader.com/items/2326684/b2cf90d032/large/force-shield-effect-for-iclone-3d-model-low-poly-animated-iprop.jpg)
However, keep in mind that high-poly objects take up more system resources and take longer to calculate in terms of physics reactions. The smoother and more natural your cloth reaction will be.
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://www.reallusion.com/images/creative/Dazpromo_09.jpg)
Therefore the more faces your object has, When collision happens, the skin of the soft cloth starts to bend on the edges ofĪdjacent faces. For soft cloth objects, the mesh structure sometimes significantly affects the physics behavior. It collides, the mesh also plays a big influence.
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://forum.reallusion.com/uploads/images/3f86aa53-95c4-4f46-bb59-1301.png)
The illustrations below show the status of two soft cloth props with different Stretch values when they hit the floor.Īlthough Stretch decides the appearance of the soft cloth when The higher the value, the harder the soft cloth is. The Stretch determines how hard the cloth will be during collision. The Tether Limit determines the level of stretching the soft cloth will exhibit. The Stretch affects the entire soft cloth, theĮlasticity focuses on the reflexive properties for the cloth, and The Stretch, Elasticity and Tether Limit decide the softness of a soft cloth.